DECAY utilise Vous pouvez læ suivre et interagir si vous possédez un compte quelque part dans le "fediverse". Si ce n’est pas le cas, vous pouvez en créer un ici.
DECAY @Nomys_Tempar

On @GodotEngineBot all exemples about network are with a host/client architecture...
Someone knows how to make a proper client/server arch with 2 different apps (1 for server and 1 for clients) ???

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@Nomys_Tempar You can use low-level networking APIs to create your own netcode and write the server in whatever language/framework you want.

The more integrated high level multiplayer API expects all sides to be Godot instances with similar/matching Node structure.

Godot has a "server" build, that is basically a headless version of Godot which is intended to be used as networking servers (or for CI and testing).

Hope this helps :)

@karroffel Yeah ! thx it helps a lot !

I think I will use the server build of Godot ^^