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On @GodotEngineBot all exemples about network are with a host/client architecture...
Someone knows how to make a proper client/server arch with 2 different apps (1 for server and 1 for clients) ???

@Nomys_Tempar You can use low-level networking APIs to create your own netcode and write the server in whatever language/framework you want.

The more integrated high level multiplayer API expects all sides to be Godot instances with similar/matching Node structure.

Godot has a "server" build, that is basically a headless version of Godot which is intended to be used as networking servers (or for CI and testing).

Hope this helps :)

@karroffel Yeah ! thx it helps a lot !

I think I will use the server build of Godot ^^

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