So, first an #introduction
I'm Camilo, a visual artist and designer from Bogotá living in Rotterdam. Usually getting lost while learning and making. Drawing is my first impulse when thinking and very often I find myself making connections between things.
These days I´m one half of 'attempt', an intuitive and independent publishing project for written and visual language, and also I'm co-organizing Zine Camp Festival in Rotterdam, a free festival for making zines and sharing small publications.
Happy to be here to start sharing and circulating more processes! 🌱
job offer at code & context (https://coco.study) https://karriere.th-koeln.de/job/view/599/studioleitung-code-im-studiengang-code-context
a new study program at https://th-koeln.de. I am teaching here since 2 years and enjoying very much to build-up this program from scratch, quite literally, setting up workspaces, equipment, concepts, courses and our team. You can be part of this adventure by inventing what a studio code will look like.
An important part of this job will be to help students to develop programming skills and hardware knowledge to enable them realize their own ideas, with a focus on agile methods and team work.
Here are some images to give you an idea of the place and of example projects students have worked on so far.
Calling all web-to-print afficionados:
Join us ( @simoon and @manetta ) at Varia for the Publishing Partyline on the 14th and 15th of October, to dive into the dependency relations that are being formed when working with web-to-print techniques, between designers-and-tools and between tools-and-standards.
For more information and to see the log visit https://varia.zone/en/publishing-partyline.html
A really great project focuses on intersectional feminist approaches to coding (w/ 24 recipes) edited by Xin Xin+Katherine Moriwaki. This reminds a poetry line: "When we hear “the singularity is near”, let us remember: the plurality is here." from Audrey Tang #codingotherwise
Unity (former game engine company) has merged with an actual adware and malware distribution company. That's not an exaggeration. Fake Flash installers, was blacklisted by Microsoft's anti-malware tool, VirusTotal entires, that kind of thing.
Don't build your games on engines you don't have the source code to.
Uber Files : des témoignages et documents confidentiels mettent à jour l’existence d’un “deal” secret entre Uber et Emmanuel Macron du temps où il était à Bercy.
Pour financer la lutte dessinée :
Nice! Full text search in calibre 6.0. It will be very interesting to see if/how this can migrate to projects like calibre-web and a shared interface. https://calibre-ebook.com/new-in/fifteen
I just discovered that the current issue of Digital Humanities Quarterly is about "Minimal Computing". Some pretty interesting stuff in there for those of us investigating #permacomputing and #solarpunk digital practices:
I'm currently researching feminist hacker groups around the world for an episode for the podcast of the german hacker group @haecksenC. First research has proven a little difficult, so maybe you people on mastodon could help me out: Do you know feminist hacker groups in non german speaking countries? Do you know someone who does? please boost!
Hi friends, here is a self-promotional toot. (Complete with moody-looking author photo.) The lab I used to belong to at the University of Toronto is hosting an online launch event for my book! It's happening on June 29th and promises to be entertaining. https://www.eventbrite.com/e/book-launch-the-digital-bespoke-by-dr-ginger-coons-tickets-353156489567
MIT press is relaunching the Software Studies book series and I am very excited to work together with other fabolous co-editors Wendy Chun, Jichen Zhu and @nwf.
Check out the press release: https://mitpress.mit.edu/blog/mit-press-relaunches-software-studies-series and our thoughts on the new series: http://computationalculture.net/software-studies-revisited/.
Feel free to starting sending proposals our way.
Check out the new manifesto here too: https://gitlab.com/siusoon/refresh/
Submitted by: entaloneralie; Score: 167
We're happy to announce that we just started to work on three new interdependent online resources: the Damaged Earth Catalog, the Permacomputing wiki, and the permacomputing workshop series!
Damaged Earth Catalog
A growing online catalog of the different terms in circulation, used by communities of practice, in relation to computing and network infrastructure informed by ecological ethics, degrowth, resilience, repair, and minimalism. Currently developed by @l03s as part of her PhD research.
A new wiki about permacomputing that aims to expose its principles, present and discuss the concepts and jargon required to engage with permacomputing, and maintain a repository of related projects. Currently facilitated by @viznut and @320x200 open for contributors!
Permacomputing in the Arts
A workshop series that will be developed throughout end-2022 and 2023 as an onboarding course for permacomputing practices in art an design. The workshops will be made available as an Open Educational Resource. Developed by @320x200 as part of a postdoc research on the topic.
I've used this reflection metaphor before and I think it's spot on. So-called "Artificial Iintelligence" is the result of collective (often unpaid) labor. It's a machine built by many people. The tendency to think of it as some sentient being is pure ideology
World Ending Game includes an overarching conversational ruleset, and then 20 small games which compound into a session of play.
Every one of these games has an original illustration, each from a different artist, and a page layout (by Andy Pressman) to respond to that artwork. And when I tell you that this artist list is INCREDIBLE-
I am so excited to announce my next game!
World Ending Game is a tabletop game written to serve as the last session of a campaign in any system.
Borrowing from conventions of cinema, World Ending Game tells falling action stories. It explores what comes right after the climactic event in your story- and what you need to see to believe that it's all, finally, over.
World Ending Game is about closure, grief, joy, relief, and getting to say a proper goodbye.
Preorder at https://everestpipkin.itch.io/world-ending-game
Instead of a kickstarter or whatever I'm doing simple presales through itch to fund the end-of-summer print run. So if you know you want a copy, it'd mean the world to me if you'd consider picking it up in advance. It really is one of the most ambitious things I've ever worked on and I think it is going to be something special, I cannot wait for it to be in the world.
Le réseau social de l'avenir : pas de publicité, pas de surveillance institutionnelle, conception éthique et décentralisation ! Gardez le contrôle de vos données avec Mastodon !