I also had fun creating a custom view to support kanjivg. I still need to figure out how to place it and how big to make it so it's useful and doesn't take too much space (taking any ideas).
Yes, I'm parsing SVG to get every stroke and draw them independently.
Also I'm extracting the element information from KanjiVG. The plan is to also show inhormation about these elements, maybe let the user give them a name to build a story like RTK.
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