@timkrief The same could be said for proprietary games...
@Cheeseness I don't see games as tools, I see them as piece of art, like movies and music, so I tend to see them as intelectual property more than closed software. Now if it's accessing my computer and doing unintinded things with it, it's not a game anymore, it straight up is a malware.
@timkrief I'm not sure why it makes sense to have different rules for tool creators and different rules for artistic creators (if there even is a defining line between them), especially when it comes to how much ownership they should have over their work.
I feel like there's a strong argument that could be made that artistic works being non-Free can be more harmful to culture than tools being non-Free.
@Cheeseness It's not really something that can be easily debated with simple toots... I think we talked about this one time right?
The technical aspect of the issue for me is that all tool concepts should be easily and legally usable, modifiable and redistributed, for the common progress.
Art pieces and tools are very different, and all the parts of art pieces that I would want to be shared openly are often tools themeselves.
I should make an extensive post or video about my take on this...
@timkrief Yeah, so far as I am concerned, tools are art.
You said before that if a piece of proprietary art does something unintended, it's malware. I have trouble understanding why that view wouldn't also apply to proprietary drivers as well (that tools that behave as intended/expected are OK to whatever extent proprietary pieces of art are).
@Cheeseness I see, I can explain my view on the topic, but not in toots 😅 or maybe in a thread.
@timkrief No worries. It's all good!
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