It's time for the final session of the One Week Crunchless Challenge! Let's release the game live! https://twitch.tv/timkrief
#GodotEngine #Gamedev #Livestream #Indiedev #CrunchlessChallenge
Session 9/10: 31 hours in
This session was focused on polishing the game and starting the creation of an #itchio page for it!
Stay tuned, the final session starts in 2 hours, and I'll have to release the game!
#indieGameDev #GodotEngine #GameDev #Indiedevs #CrunchlessChallenge
Session 8/10: 28 hours in
General UI improvements including a massive map makeover, it's now a proper 3D model with a dynamic texture applied to it. I even made some icons to go on it!
#indieGameDev #GodotEngine #MadeWithGodot #GameDev #Indiedevs #CrunchlessChallenge
Session 7/10: 24 hours in
We are getting close to the end of the challenge, time to start to work on the game's identity! The name will be Daedalus Demise! A logo and title screen were made!
#indieGameDev #GodotEngine #MadeWithGodot #GameDev #Indiedevs #CrunchlessChallenge
Session 6/10: 21 hours in
🔊
I added pickaxes that allow you to break walls if you don't have much time left! I also started making adding music and sound effects
#GodotEngine #MadeWithGodot #GameDev #Indiedevs #indiedevhour #CrunchlessChallenge #GameAudio
Session 5/10: 17 hours in
The game now has a failstate thanks to a timer, you can also collect a compass to help you find your way out! (on top of other various other improvements of course)
#GodotEngine #MadeWithGodot #GameDev #Indiedevs #indiedevhour #CrunchlessChallenge
Session 4/10: 14 hours in
The transition between levels has been improved and the levels are starting looking different from one another! The wall thickness is variable 🤯
#GodotEngine #MadeWithGodot #GameDev #Indiedevs #indiedevhour #CrunchlessChallenge
Session 3/10: 10 hours in
You can now visit multiple levels in this endless maze and collect maps along the way to find the exit! The lighting was greatly improved too to add an horror tone!
#GodotEngine #MadeWithGodot #GameDev #Indiedevs #indiedevhour #CrunchlessChallenge
Session 2/10: 7 hours in
Biggest improvement so far is smooth movements, the need to find the key and the map. The map might become an item to find int the maze too.
(Oh and simple textures 😊)
Session 1/10: 3 hours in
Good start! I'm going with a first person maze kind of thing and I already figured out the maze generation algorithm! Everything is still a placeholder but that's pretty normal at this point!
I'm launching the 1 Week Crunchless Challenge!
I'll make a game and stream it all but there's a twist! Everything is explained in this video: https://youtu.be/1cK9YffEyu0
Let's Challenge Exploitative Work Practices in the video game industry !
The game is starting to feel much richer with all the visual and gameplay variety from level to level I recently added!
If you've missed it, here's the latest devlog about it: https://youtu.be/UdYKLcMPDQM
#GodotEngine #GameDev #IndieGameDev #3dart #leveldesign #Indiegames #indiedev
I finally added some level variety! Now that the gameplay looks fine, I have to start making levels. It's finally time for all my work to shine! Watch the video here:
https://youtu.be/UdYKLcMPDQM
#IndieGameDev #MadeInGodot #GameDev #GodotEngine #gamedesign #devlog
I'm editing a video devlog live on twitch https://twitch.tv/timkrief using #oliveeditor
I missed one, but here's this week's composition
I do this to sharpen my skills, so feedback is appreciated
Made using beepbox
I'm introducing some 2D levels for my 3D game. You're drone is just stuck on a 2D plane and the camera is now using orthogonal projection! It's going to add some spice to the game! I'll talk about that more in tomorrow's video!
Working on new environments for new levels in Octahedrone
#GodotEngine #gamedev #gameart #Indiedev #indiegamedev
Engineer in computer science and electronic, indie game developer. Using, making and advocating for free libre and open source tools.
Let's change the world.