I'm not going to stream today
I'll work on my game, but since it's mostly optimizing stuff and I need to focus, I don't feel like it's streaming material 😅

I'm hosting sort of a "game jam" that does NOT feed into the crunch culture. It's the ! It's in November. Join us we are almost 200 participants! itch.io/jam/crunchless-challen

That's it the is live on @itchio ! I'll make an announcement video in the upcoming days, but you can already join! It'll take place in November, details can be found here: itch.io/jam/crunchless-challen

Session 9/10: 31 hours in

This session was focused on polishing the game and starting the creation of an page for it!
Stay tuned, the final session starts in 2 hours, and I'll have to release the game!

Session 8/10: 28 hours in

General UI improvements including a massive map makeover, it's now a proper 3D model with a dynamic texture applied to it. I even made some icons to go on it!

Session 7/10: 24 hours in

We are getting close to the end of the challenge, time to start to work on the game's identity! The name will be Daedalus Demise! A logo and title screen were made!

Session 6/10: 21 hours in


I added pickaxes that allow you to break walls if you don't have much time left! I also started making adding music and sound effects

Session 5/10: 17 hours in

The game now has a failstate thanks to a timer, you can also collect a compass to help you find your way out! (on top of other various other improvements of course)

Session 4/10: 14 hours in

The transition between levels has been improved and the levels are starting looking different from one another! The wall thickness is variable 🤯

Session 3/10: 10 hours in

You can now visit multiple levels in this endless maze and collect maps along the way to find the exit! The lighting was greatly improved too to add an horror tone!

Session 2/10: 7 hours in

Biggest improvement so far is smooth movements, the need to find the key and the map. The map might become an item to find int the maze too.

(Oh and simple textures 😊)

Tim Krief recommande :


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