@melissa thank you very much 😃
This kind of things ...
😉 I recently added advanced settings with a proper GUI to my game made with #GodotEngine
In this week's video I explain how I made those settings approachable for new players and I try to run the game on my laptop 💻
The first AUPYA Monthly Project Review is taking place tomorrow starting at 4pm CEST in our Discord server:
We gather to see what’s working, what isn’t, and what can be improved in our active projects.
All contributors to AUPYA projects are invited to join, as well as anyone interested in AUPYA’s work.
This time we will mostly be reviewing minimal, our most mature initiative at the moment.
See you there! 😉
@heroicsoftware I have too projects going on right now already, but my code is pretty clean so I might keep that for later development. You should check the game and the projects here: https://timkrief.itch.io/you-cant-force-me-to-kill
I might even work on it a bit more and post a post-jam version at the end of the week 😉
I made a written devlog about how I add characters to my game: https://timkrief.itch.io/craftycounty/devlog/161988/adding-characters-to-a-videogame-art-expressions-dialogue-and-fake-voice
There's also a video version of this devlog if that's of your liking: https://www.youtube.com/watch?v=mrn86WNZYNA
@Blort So the goal is to steal an emerald, if people catch you you lose. The twin-stick shooter aspect is that you can use your gun to scare people away but your character wont shoot on people. If you force them to do so, they wont and they'll be paralysed for a bit, terrified by the idea of killing someone ahah. I also explaned how the game works in this answer ;) : https://framapiaf.org/@timkrief/104508837536706977
So, the theme of the gamejam was "out of control". Here it's a twin stick shooter where you mind control a character to make them steal an emerald. The thing is the character you control wont cross the line, they wont shoot and kill people. You can shoot at walls to scare people away but if you try to shoot at people, your character will be paralysed and wonder why they tried to shoot someone 😅. If you get the gem you win. if people catch you you lose 😉. #gamedesign
I don't have a lot of time left for mastodon, and I respect it too much to just automate tweet reposts here that will just create noise. I want to be more active here, and I'm being honest, knowing that people can see the posts I make is a strong reason for me to be.
PS: And since you answered, I now know that posts are properly shared accross instances :D (I genuinly doubted that before)
I don't post a lot on mastodon because usually, posts are lost in internet void. Can someone read this? I'm a FLOSS supporter and maker, a CS and electronics engineer and first and foremost an indie game maker. If you think you could like my toots, follow me and it'll give me a reason to post here on a regular basis 😊
@kbit that's strange, I'll have to investigate
I'm an engineer in computer science and electronics and a solo indie game dev.
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