Vigilant Steel devlog utilise framapiaf.org. Vous pouvez læ suivre et interagir si vous possédez un compte quelque part dans le "fediverse". Si ce n’est pas le cas, vous pouvez en créer un ici.

I also added touch controls, so you can try the web version from phones as well 😂 though it still doesn't resize right
remram44.gitlab.io/vigilant-st

All that's left is this tractor beam, allowing the player to reconfigure her ship and pick up new blocks!

I made the camera follow the ship, and added a simple parallax background.
Trying to get that first demo ready!

Yesterday I added mouse controls, and made the guns aim at the cursor. Problem: you tend to shoot yourself 😂
Should guns know not to shoot? Or should bullets simply go over the ship? Not sure...

Just filed a ton of issues for what I plan to do: gitlab.com/remram44/vigilant-s
If you've used before, I could really use a little help!

Pieces broken off objects now become their own objects and float away! (with correct mass/inertia/center of gravity) framapiaf.org/media/NJeXfRp6Sf

Projectiles can now destroy individual blocks off of objects!
Next steps: split off objects that become disjoint, and pick up blocks for broken ships. Then I'll have a first demo!
framapiaf.org/media/FRybrZEG_j

RT @vigilant_steel@twitter.com: Finally managed to implement my K-D Tree, and pixel-perfect collisions!
en.wikipedia.org/wiki/K-d_tree

Tuesday I finally got collisions working! Objects now bounce off of each other, even though I'm still using bounding rectangles for everything.
Now on to the fun stuff: making ships out of singular blocks, that contribute to ship's statistics individually! framapiaf.org/media/Fw7JhYPPsV

I'm making a space shooting game. I think I broke the fire rate limit, and the recoil is throwing me out of the screen 😂

Hi everyone! This is where I'll be publishing the devlog of my side project, vigilant-steel (<3 GitHub's repository name generator). It'll be a 2D space game built with the Rust language and Piston

Might as well have this open source -- published Vigilant Steel source code on GitLab, under the GPLv3: gitlab.com/remram44/vigilant-s
This is starting to take shape!