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*Escape to Freedom* is a new animated video from the Free Software Foundation (FSF), giving an introduction to the concepts behind software freedom: both what we gain by having it, and what rights are at stake. #UserFreedom #EscapetoFreedom u.fsf.org/escape-to-freedom

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"Neofeud - a diamond of storytelling in the scrap pile... I recommend it to anyone looking for a throwback to the golden era of point-and-click, cyberpunk"
silverspook.itch.io/neofeud
store.steampowered.com/app/673

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The Blender & Audacity add-on playing both apps in sync - without Jack - so you can edit sound in Audacity and using Blender as video player - github.com/tin2tin/audacity_to

@LunaticsTV @TerryHancock this might be useful for you too ^__^

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"Greenscraper" - work-in-progress from Neofeud 2, the sequel to my cyberpunk adventure game Neofeud 1...
which is 70% off now!
silverspook.itch.io/neofeud
store.steampowered.com/app/673

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If you aren't already aware, archive.org is being sued and needs donations. Honestly, without their open library, I literally would've never gotten into programming, as the only way to legally obtain a book on C programming was to overspend on ebay, or drive all the way to the state capital and check out the book.

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Une brève histoire de capitalistes qui se plaignent de ce que plus personne ne souhaite travailler pour un salaire de misère...

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*Escape to Freedom* is a new animated video from the Free Software Foundation (FSF), giving an introduction to the concepts behind software freedom: both what we gain by having it, and what rights are at stake. #UserFreedom #EscapetoFreedom u.fsf.org/escape-to-freedom

Le nouvel album de Cyberia est sortie, il s'agit de métal expérimental avec une pointe d'électro et de jazz.
à retrouver sur @dogmazic : play.dogmazic.net/albums.php?a

Bandcamp : cyberia-alolise.bandcamp.com/r

Et en streaming sur Peertube :
videos.alolise.org/videos/watc

Fait à la maison par Cyberia et masterisé par @openmastering
Licence Art Libre 1.3

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Game Development Center is a channel on YouTube making fantastic and unique Godot tutorials about networking and handling all aspects of multiplayer games like managing player accounts and authentification, synchronizing clocks - everything you need to make an MMO. Though I find this very useful in my work on #Liblast ( libla.st - a libre FPS).

youtu.be/TwVT3Qx9xEM

#Godot #GodotEngine #GameDev #IndieDev #Multiplayer

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In my last post on #mastodon (https://mastodon.social/@openmastering/108632839510991136), I spoke about using 2 compressors in serie. Here are some presets I made for this in #ardour's ACE #plugins. The first one is Spike Killer and will tame the peaks, the second is VocalLeveler and will add consistency to your sound.
- Adjust threshold so that the spike killer is only compressing the loudest peaks up tu 5dB Gain reduction. It shouldn't compress all the time.
-Adjust threshold of the Leveler so that it compresses all the time with 2-3dB gain reduction. Note that the ratio is fairly high in this preset, try using 1.2:1 - 2.5:1
#audioproduction #audioproductiontip #music #musicproduction #mixtip
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The glue.
Or the second most iconic #audio processor setting (after the Pultec trick).
It's perfect for gluing a #drum track or even a mix together. Make tracks blend together.
The most iconic compressor is originally the SSL Bus Compressor (found in the golden age SSL consoles). I inspired myself from the idea but with a few twists:
- I chose RMS detection because I don't want to treat the peaks specifically and the compressor will react more to loudness.
- I use highpass and lowpass filters in the detection circuit (also known as internal sidechain), so the compressor will not react to bass frequencies in order to avoid pumping.
- Aim for max. 3-4dB gain reduction.
- Adjust attack and release based on the track
- There are 2 settings, try them out!
- I'm hitting the compressor with roughly -18dBFS RMS, which is the 0dB Threshold of this specific plugin. (It's close to the 0dBu the professional analog reference unit, so that it plays well with my hardware).

I'm using Martin Zuther's Squeezer here, but it's easy to adapt to any compressor plugin if you want to.
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💀 Que font les squelettes l'été pour se rafraîchir ?

🤡 Des batailles d'os

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Librecast has always hosted our own git repos, but we also maintain a public mirror separately at github.

Due to the post by @conservancy, we have decided to start the migration process of our code from github to @codeberg .
sfconservancy.org/blog/2022/ju

Our main library librecast is @ codeberg.org/librecast/libreca

But we have some other tools you can check out as well. All of course themed around #multicast.
codeberg.org/librecast

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5 new #free to use #music pieces on #tagirijusmusic - like this:

music.tagirijus.de/title/alien

You can hear a very quiet and deep synth alike atmo with some kind of pulsating deep piano. Brass alike pads come and go. The whole piece is very monophone and ends with a deep pulse.

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Synthwave compilation i been putting together for Enough Records during the last few months is finally out. It's called "Meet Me at Kuiper's": enoughrec.bandcamp.com/album/m #synthwave #darkwave #darksynth #electronic #ccmusic #freemusic

Plus anciens
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