Pouet épinglé

I'm launching the 1 Week Crunchless Challenge!
I'll make a game and stream it all but there's a twist! Everything is explained in this video: youtu.be/1cK9YffEyu0

Let's Challenge Exploitative Work Practices in the video game industry !

Tim Krief a partagé

Nextcloud has a Templates feature that allows you to quickly create the basis for your commonly used documents.

We also show our note-taking app, Nextcloud Text, with author colors in action! 🔽

youtu.be/2fF0O6HF-rg

Tim Krief a partagé

I just released my new game, Daedalus Demise! Check it out on timkrief.itch.io/daedalus-demi

It's available, of course, on Linux, but also on Windows and Mac OSX. If you play, tell me what's your best score (mine is floor -12) and rate it 5 stars if you liked it 🙂

Could you boost this toot fediverse so that the launch get some exposure? Thanks 😅

Tim Krief a partagé

I'm going to stream some games for a bit @timkrief 's Daedalus Demise, and Sleeping Panda's Baby Dinosaur Adventure, maybe followed by some dev work twitch.tv/valiantcheese/

I just released my new game, Daedalus Demise! Check it out on timkrief.itch.io/daedalus-demi

It's available, of course, on Linux, but also on Windows and Mac OSX. If you play, tell me what's your best score (mine is floor -12) and rate it 5 stars if you liked it 🙂

Could you boost this toot fediverse so that the launch get some exposure? Thanks 😅

Tim Krief a partagé
Tim Krief a partagé

Session 9/10: 31 hours in

This session was focused on polishing the game and starting the creation of an page for it!
Stay tuned, the final session starts in 2 hours, and I'll have to release the game!

Tim Krief a partagé

I'm launching the 1 Week Crunchless Challenge!
I'll make a game and stream it all but there's a twist! Everything is explained in this video: youtu.be/1cK9YffEyu0

Let's Challenge Exploitative Work Practices in the video game industry !

Tim Krief a partagé

Session 1/10: 3 hours in

Good start! I'm going with a first person maze kind of thing and I already figured out the maze generation algorithm! Everything is still a placeholder but that's pretty normal at this point!

Tim Krief a partagé

Session 2/10: 7 hours in

Biggest improvement so far is smooth movements, the need to find the key and the map. The map might become an item to find int the maze too.

(Oh and simple textures 😊)

Tim Krief a partagé

Session 3/10: 10 hours in

You can now visit multiple levels in this endless maze and collect maps along the way to find the exit! The lighting was greatly improved too to add an horror tone!

Tim Krief a partagé

Session 4/10: 14 hours in

The transition between levels has been improved and the levels are starting looking different from one another! The wall thickness is variable 🤯

Tim Krief a partagé

Session 7/10: 24 hours in

We are getting close to the end of the challenge, time to start to work on the game's identity! The name will be Daedalus Demise! A logo and title screen were made!

Tim Krief a partagé

Session 8/10: 28 hours in

General UI improvements including a massive map makeover, it's now a proper 3D model with a dynamic texture applied to it. I even made some icons to go on it!

Session 8/10: 28 hours in

General UI improvements including a massive map makeover, it's now a proper 3D model with a dynamic texture applied to it. I even made some icons to go on it!

Session 7/10: 24 hours in

We are getting close to the end of the challenge, time to start to work on the game's identity! The name will be Daedalus Demise! A logo and title screen were made!

Session 6/10: 21 hours in

🔊

I added pickaxes that allow you to break walls if you don't have much time left! I also started making adding music and sound effects

Déplier

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