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Minecraft Memery ⛏️<p><a href="https://toot.community/tags/Matter" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Matter</span></a> <a href="https://toot.community/tags/Science" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Science</span></a> <a href="https://toot.community/tags/Physics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Physics</span></a> <a href="https://toot.community/tags/LawsOfPhysics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LawsOfPhysics</span></a> <a href="https://toot.community/tags/VideoGameLogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VideoGameLogic</span></a> <a href="https://toot.community/tags/GameLogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameLogic</span></a> <a href="https://toot.community/tags/GamingLogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GamingLogic</span></a> <a href="https://toot.community/tags/MinecraftLogics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MinecraftLogics</span></a>.</p><p><a href="https://toot.community/tags/Minecraft" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Minecraft</span></a> <a href="https://toot.community/tags/MinecraftMeme" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MinecraftMeme</span></a> <a href="https://toot.community/tags/MinecraftMemes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MinecraftMemes</span></a> <a href="https://toot.community/tags/VideoGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VideoGame</span></a> <a href="https://toot.community/tags/VideoGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VideoGames</span></a> <a href="https://toot.community/tags/Gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gaming</span></a> <a href="https://toot.community/tags/GamingMeme" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GamingMeme</span></a> <a href="https://toot.community/tags/GamingMemes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GamingMemes</span></a> <a href="https://toot.community/tags/Meme" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Meme</span></a> <a href="https://toot.community/tags/Memes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Memes</span></a> <a href="https://toot.community/tags/PlayStation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PlayStation</span></a> <a href="https://toot.community/tags/Sony" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Sony</span></a></p>
Azzric<p>Ever notice how games only give you 10 bullets, while enemies have infinite ammo... until you pick up their gun, and suddenly, it's empty. 😤</p><p><a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gaming</span></a> <a href="https://mastodon.social/tags/GameLogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameLogic</span></a></p>
LavX News<p>Checkmate for Bugs: chess.js 1.0.0 Unleashes TypeScript Power</p><p>The chess.js library has undergone a significant transformation with its latest release, now fully rewritten in TypeScript. This major update not only introduces new features and enhanced error handli...</p><p><a href="https://news.lavx.hu/article/checkmate-for-bugs-chess-js-1-0-0-unleashes-typescript-power" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">news.lavx.hu/article/checkmate</span><span class="invisible">-for-bugs-chess-js-1-0-0-unleashes-typescript-power</span></a></p><p><a href="https://mastodon.cloud/tags/news" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>news</span></a> <a href="https://mastodon.cloud/tags/tech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tech</span></a> <a href="https://mastodon.cloud/tags/TypeScript" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TypeScript</span></a> <a href="https://mastodon.cloud/tags/ChessDevelopment" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ChessDevelopment</span></a> <a href="https://mastodon.cloud/tags/GameLogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameLogic</span></a></p>
LavX News<p>Checkmate for Bugs: chess.js 1.0.0 Unleashes TypeScript Power</p><p>The chess.js library has undergone a significant transformation with its latest release, now fully rewritten in TypeScript. This major update not only introduces new features and enhanced error handli...</p><p><a href="https://news.lavx.hu/article/checkmate-for-bugs-chess-js-1-0-0-unleashes-typescript-power" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">news.lavx.hu/article/checkmate</span><span class="invisible">-for-bugs-chess-js-1-0-0-unleashes-typescript-power</span></a></p><p><a href="https://mastodon.social/tags/news" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>news</span></a> <a href="https://mastodon.social/tags/tech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tech</span></a> <a href="https://mastodon.social/tags/TypeScript" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TypeScript</span></a> <a href="https://mastodon.social/tags/ChessDevelopment" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ChessDevelopment</span></a> <a href="https://mastodon.social/tags/GameLogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameLogic</span></a></p>
FibroJedi<p>As much as I quite like the crafting experience in <a href="https://gamepad.club/tags/FFXIV" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FFXIV</span></a>, "overlap" recipes make me smile.</p><p>This simple-looking potion only requires<br>1) an ingredient from another planet<br>2) an ingredient from the past when there were no separate planets as there are now. 😄</p><p>I also love the fact that the weather forecast person also knows what the weather is like in Elpis (the past) "right now" and "tomorrow" - despite very few even knowing of it or that you've been.</p><p><a href="https://gamepad.club/tags/GameLogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameLogic</span></a> <a href="https://gamepad.club/tags/FF14" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FF14</span></a> <a href="https://gamepad.club/tags/FinalFantasyXIV" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FinalFantasyXIV</span></a></p>
Rufus Scott<p><a href="http://gamerpeak.com/2014/08/21/how-does-your-game-keep-you-contained-part-1/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">http://</span><span class="ellipsis">gamerpeak.com/2014/08/21/how-d</span><span class="invisible">oes-your-game-keep-you-contained-part-1/</span></a></p><p>Back in 2014, I was discussing the weird and inventive ways that <a href="https://mstdn.games/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> put up barriers on the edge of their worlds.</p><p>What’s the weirdest boundary you’ve ever seen?<br><a href="https://mstdn.games/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a> <a href="https://mstdn.games/tags/gamelogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamelogic</span></a> <a href="https://mstdn.games/tags/blog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blog</span></a> <a href="https://mstdn.games/tags/amwriting" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>amwriting</span></a></p>
Bamboy<p>Finally making a second pass at <a href="https://mastodon.gamedev.place/tags/Asteroidians" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Asteroidians</span></a> Grapple rope-wrapping logic.</p><p>I've switched to generating a convex hull from the set of contour-traced solid pixels.<br>This results in an array of positions that are significant geometrical corners we need to check as valid "anchor" positions.</p><p>Keep in mind, *everything* I'm doing here is based on a custom binary-pixel collision system! No polygons in this here <a href="https://mastodon.gamedev.place/tags/gamelogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamelogic</span></a> !</p><p><a href="https://mastodon.gamedev.place/tags/wip" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wip</span></a> <a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/gameprogramming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameprogramming</span></a> <a href="https://mastodon.gamedev.place/tags/devtools" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devtools</span></a></p>
Rufus Scott<p>I would watch boxing if they shouted their moves out.</p><p>“Left Hook! Left Hook! Uppercut! Haaaaymaker!”</p><p><a href="https://mstdn.games/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a> <a href="https://mstdn.games/tags/sports" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sports</span></a> <a href="https://mstdn.games/tags/hadouken" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>hadouken</span></a> <a href="https://mstdn.games/tags/gamelogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamelogic</span></a></p>
Rufus Scott<p>Press X to feel bad: Do video games make you feel guilty? <a href="http://gamerpeak.com/2014/05/05/press-x-to-feel-bad-do-video-games-make-you-feel-guilty/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">http://</span><span class="ellipsis">gamerpeak.com/2014/05/05/press</span><span class="invisible">-x-to-feel-bad-do-video-games-make-you-feel-guilty/</span></a> </p><p>Published May 2014 <a href="https://mstdn.games/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a> <a href="https://mstdn.games/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mstdn.games/tags/gamelogic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamelogic</span></a> <a href="https://mstdn.games/tags/shadowofthecolossus" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shadowofthecolossus</span></a> <a href="https://mstdn.games/tags/SpecOpsTheLine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SpecOpsTheLine</span></a></p>