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#cogito

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Philip Drobar 🎬 🎮<p>Happy friday! Just pushed the reworked Cogito NPC to GitHub. This has proper animation set up and uses a simple but powerful component-based state machine.</p><p><a href="https://peoplemaking.games/tags/MadeWithGodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithGodot</span></a> <a href="https://peoplemaking.games/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://peoplemaking.games/tags/COGITO" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>COGITO</span></a></p>
Philip Drobar<p>Not a joke! COGITO 1.1 update for Godot Engine 4.4 is out! Here's a quick video talking about changes and features. There's also a special shout-out at the end! As always: Cogito is FREE on GitHub. <a class="hashtag" href="https://bsky.app/search?q=%23GodotEngine" rel="nofollow noopener noreferrer" target="_blank">#GodotEngine</a> <a class="hashtag" href="https://bsky.app/search?q=%23Cogito" rel="nofollow noopener noreferrer" target="_blank">#Cogito</a> <a class="hashtag" href="https://bsky.app/search?q=%23MadeWithGodot" rel="nofollow noopener noreferrer" target="_blank">#MadeWithGodot</a></p>
Philip Drobar 🎬 🎮<p>COGITO 1.1 update is officially out.<br>This is the Godot Engine 4.4 update.<br>Here's a quick video talking about whats new and changed.</p><p>Also have a small shout-out at the end!</p><p><a href="https://peoplemaking.games/tags/COGITO" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>COGITO</span></a> <a href="https://peoplemaking.games/tags/MadeWithGodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithGodot</span></a> <a href="https://peoplemaking.games/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://peoplemaking.games/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
Autiste à :ch_Vaud:🌊 #woke<p>🕵️‍♂️ Ce que cache vraiment L'ESPRIT CRITIQUE (et pourquoi c’est 🌟 🇬 🇷 🇦 🇻 🇪 🌟) 💰😱🤯 [ST]</p><p>La <a href="https://tooting.ch/tags/z%C3%A9t%C3%A9tique" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>zététique</span></a> comme incarnation d'une certaine vision bourgeoise et <a href="https://tooting.ch/tags/capitaliste" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>capitaliste</span></a> de la <a href="https://tooting.ch/tags/raison" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raison</span></a> et du <a href="https://tooting.ch/tags/d%C3%A9bat" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>débat</span></a> parfaitement illustrée dans le <a href="https://tooting.ch/tags/mod%C3%A8le%C3%A9conomique" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>modèleéconomique</span></a> de <a href="https://tooting.ch/tags/cogito" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cogito</span></a> et de la chaîne <a href="https://tooting.ch/tags/espritcritique" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>espritcritique</span></a>.</p><p>Le <a href="https://tooting.ch/tags/scepticisme" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>scepticisme</span></a> ≠ <a href="https://tooting.ch/tags/science" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>science</span></a> et est devenu avant tout une méthode de <a href="https://tooting.ch/tags/d%C3%A9veloppementpersonnel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>développementpersonnel</span></a>, se résumant à une reprise des outils de base de la <a href="https://tooting.ch/tags/rh%C3%A9torique" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rhétorique</span></a>. </p><p><a href="https://www.youtube.com/watch?v=ZCOUeMzxoW4&amp;t=3177" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=ZCOUeMzxoW</span><span class="invisible">4&amp;t=3177</span></a></p>
Philip Drobar 🎬 🎮<p>I'll be working on updating <a href="https://peoplemaking.games/tags/COGITO" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>COGITO</span></a> to use this version within the next 1-2 weeks. There's a lot in there that the template project will benefit from greatly.</p><p><a href="https://mastodon.gamedev.place/@godotengine/114099593414537564" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mastodon.gamedev.place/@godote</span><span class="invisible">ngine/114099593414537564</span></a></p><p><a href="https://peoplemaking.games/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://peoplemaking.games/tags/MadeWithGodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithGodot</span></a></p>
Autiste à :ch_Vaud:🌊 #woke<p>L' <a href="https://tooting.ch/tags/espritcritique" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>espritcritique</span></a> doit-il nuire à la bêtise ? Nietzsche. <a href="https://tooting.ch/tags/rh%C3%A9torique" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rhétorique</span></a> <a href="https://tooting.ch/tags/z%C3%A9t%C3%A9tique" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>zététique</span></a></p><p>Le <a href="https://tooting.ch/tags/capitalisme" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>capitalisme</span></a> a ce défaut majeur qu'il a tendance à tout transformer en de simples produits de <a href="https://tooting.ch/tags/consommation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>consommation</span></a>. L'appel au développement du <a href="https://tooting.ch/tags/savoir" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>savoir</span></a>, de la <a href="https://tooting.ch/tags/connaissance" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>connaissance</span></a> et de la <a href="https://tooting.ch/tags/culture" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>culture</span></a> se réduit à un argument marketing, comme l'illustre la manière dont le projet " <a href="https://tooting.ch/tags/cogito" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cogito</span></a> " utilise une citation de <a href="https://tooting.ch/tags/nietzsche" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nietzsche</span></a> complètement à contre-sens comme <a href="https://tooting.ch/tags/slogan" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>slogan</span></a>, tout en passant à côté de <a href="https://tooting.ch/tags/descartes" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>descartes</span></a>!</p><p><a href="https://www.youtube.com/watch?v=pH4bsz9TcfI" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=pH4bsz9Tcf</span><span class="invisible">I</span></a></p>
Philip Drobar 🎬 🎮<p>For today's <a href="https://peoplemaking.games/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ScreenshotSaturday</span></a>, I present the first (to my knowledge) commercial game using <a href="https://peoplemaking.games/tags/COGITO" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>COGITO</span></a> as base: CleanTwin by Mathieu Bekkaye!</p><p>Check out the trailer and wishlist it on Steam: store.steampowered.com/app/3351490/...</p><p><a href="https://peoplemaking.games/tags/MadeWithGodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithGodot</span></a> <a href="https://peoplemaking.games/tags/IndieGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGame</span></a> <a href="https://peoplemaking.games/tags/WishlistWednesday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WishlistWednesday</span></a></p>
Philip Drobar<p>For today's <a class="hashtag" href="https://bsky.app/search?q=%23ScreenshotSaturday" rel="nofollow noopener noreferrer" target="_blank">#ScreenshotSaturday</a>, I present the first (to my knowledge) commercial game using <a class="hashtag" href="https://bsky.app/search?q=%23COGITO" rel="nofollow noopener noreferrer" target="_blank">#COGITO</a> as base: CleanTwin by Mathieu Bekkaye! Check out the trailer and wishlist it on Steam: <a href="https://store.steampowered.com/app/3351490/CleanTwin/" rel="nofollow noopener noreferrer" target="_blank">store.steampowered.com/app/3351490/...</a> <a class="hashtag" href="https://bsky.app/search?q=%23MadeWithGodot" rel="nofollow noopener noreferrer" target="_blank">#MadeWithGodot</a></p>
Philip Drobar 🎬 🎮<p>Quick test attaching a crate to an enemy using the rope-arrows. This also runs on Jolt physics. Made me realize that performance issues are probably from my implementation and can very likely be fixed.</p><p><a href="https://peoplemaking.games/tags/Cogito" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cogito</span></a> <a href="https://peoplemaking.games/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://peoplemaking.games/tags/MadeWithGodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithGodot</span></a> <a href="https://peoplemaking.games/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameDev</span></a></p>
Philip Drobar 🎬 🎮<p>Based on some game design musings with rope-arrows by <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@xavierck" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>xavierck</span></a></span> , I spent some hours this weekend, trying to implement them in <a href="https://peoplemaking.games/tags/Cogito" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cogito</span></a> :</p><p>Found a Rope3D assets and hooked it up to my cross-bow bolts - so any rigidbody can now be rope-tied, but without optimizations and some limits, the rope physics hit performance hard. Curious if this will improve with Godot 4.4 / Jolt.</p><p><a href="https://peoplemaking.games/tags/MadeWithGodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithGodot</span></a> <a href="https://peoplemaking.games/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://peoplemaking.games/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
Philip Drobar 🎬 🎮<p>Started reworking the item quick slots for <a href="https://peoplemaking.games/tags/COGITO" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>COGITO</span></a>. This will finally allow you to manually assign items to slots, and the assignment will not change when moving items around in the inventory.</p><p>Here's a preview!</p><p>As always, grab Cogito on GitHub or the AssetLibrary: <a href="https://github.com/Phazorknight/Cogito" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/Phazorknight/Cogito</span><span class="invisible"></span></a></p><p><a href="https://peoplemaking.games/tags/MadeWithGodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithGodot</span></a> <a href="https://peoplemaking.games/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://peoplemaking.games/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameDev</span></a> <a href="https://peoplemaking.games/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://peoplemaking.games/tags/ImSim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ImSim</span></a></p>
Philip Drobar 🎬 🎮<p>Spanish-speakers: Check out this cool video about <a href="https://peoplemaking.games/tags/Cogito" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cogito</span></a> that SteamyCup Games did! They're showcasing the Godot template and it's features.</p><p><a href="https://www.youtube.com/watch?v=A_6Uf4GCEnI" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=A_6Uf4GCEn</span><span class="invisible">I</span></a></p><p><a href="https://peoplemaking.games/tags/MadeWithGodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithGodot</span></a> <a href="https://peoplemaking.games/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameDev</span></a></p>
Philip Drobar 🎬 🎮<p>If you like Cogito, here's three ways you can show your support:</p><p>1. Wishlist GRIDHACK on Steam (my current game project: <a href="https://store.steampowered.com/app/3053870/GRIDHACK/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/305</span><span class="invisible">3870/GRIDHACK/</span></a></p><p>2. Buy my first game CHESTNUT GROVE (<a href="https://store.steampowered.com/app/2248590/Chestnut_Grove/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/224</span><span class="invisible">8590/Chestnut_Grove/</span></a>)</p><p>3. Write a review for CHESTNUT GROVE ! Simply writing "I liked it." is enough!</p><p><a href="https://peoplemaking.games/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameDev</span></a> <a href="https://peoplemaking.games/tags/Cogito" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cogito</span></a></p>
Philip Drobar 🎬 🎮<p><a href="https://peoplemaking.games/tags/COGITO" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>COGITO</span></a> v1.0 is now out.</p><p>I wanted to get this over the finish line this year, and thanks to the help of some fantastic contributors, we were able to.</p><p>Get it on the Godot Asset Library or on GitHub:</p><p><a href="https://github.com/Phazorknight/Cogito" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/Phazorknight/Cogito</span><span class="invisible"></span></a></p><p><a href="https://peoplemaking.games/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://peoplemaking.games/tags/MadeWithGodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithGodot</span></a> <a href="https://peoplemaking.games/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameDev</span></a> <a href="https://peoplemaking.games/tags/GameDevelopment" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDevelopment</span></a> <a href="https://peoplemaking.games/tags/Cogito" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cogito</span></a> <a href="https://peoplemaking.games/tags/ImSim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ImSim</span></a> <a href="https://peoplemaking.games/tags/ImmersiveSim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ImmersiveSim</span></a></p>
Philip Drobar 🎬 🎮<p>Instead of individual features of <a href="https://peoplemaking.games/tags/COGITO" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>COGITO</span></a>, how about some actual gameplay! This video is uninterrupted gameplay of SECTOR C, the tiny game made with Cogito in my tutorial series.</p><p><a href="https://peoplemaking.games/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ScreenshotSaturday</span></a> <a href="https://peoplemaking.games/tags/MadeWithGodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithGodot</span></a> <a href="https://peoplemaking.games/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://peoplemaking.games/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameDev</span></a></p><p><a href="https://www.youtube.com/watch?v=lZQhRDJdBp0" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=lZQhRDJdBp</span><span class="invisible">0</span></a></p>
Philip Drobar 🎬 🎮<p>Me: "Mom can we get STALKER 2?"<br>Mom: "We got STALKER 2 at home."</p><p>The STALKER 2 at home (aka me throwing random unoptimized assets into a <a href="https://peoplemaking.games/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> + <a href="https://peoplemaking.games/tags/Cogito" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cogito</span></a> scene):</p><p><a href="https://peoplemaking.games/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameDev</span></a> <a href="https://peoplemaking.games/tags/MadeWithGodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithGodot</span></a><br> <a href="https://peoplemaking.games/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://peoplemaking.games/tags/STALKER2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>STALKER2</span></a></p>
Philip Drobar 🎬 🎮<p>Taking some time to experiment and learn more about making nature scenes in Godot. It's tricky to find that sweet spot of density, fidelity and performance. Using a mix of Unreal and Unity assets in there. 😁 </p><p><a href="https://peoplemaking.games/tags/MadeInGodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeInGodot</span></a> <a href="https://peoplemaking.games/tags/Cogito" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cogito</span></a> <a href="https://peoplemaking.games/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameDev</span></a> <a href="https://peoplemaking.games/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ScreenshotSaturday</span></a></p>
Philip Drobar 🎬 🎮<p><a href="https://peoplemaking.games/tags/Cogito" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cogito</span></a> is meant to be modular and user-friendly. Here's me updating the attribute UI from bars to wheels in under 50 seconds! Just change the "prefab" in the PlayerHUD, update the box container, and you're set! Everything else is done dynamically.</p><p><a href="https://peoplemaking.games/tags/MadeWithGodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithGodot</span></a> <a href="https://peoplemaking.games/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameDev</span></a> <a href="https://peoplemaking.games/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://peoplemaking.games/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a></p>
Philip Drobar 🎬 🎮<p>COGITO is rapidly approaching 1.0. A recent tweak is a nicer "hold wheel" that appears when interactions require you to press-and-hold a button. Using this to show off that if you have the right key in your inventory, you can unlock and lock doors.</p><p><a href="https://peoplemaking.games/tags/Cogito" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Cogito</span></a> <a href="https://peoplemaking.games/tags/MadeWithGodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithGodot</span></a> <a href="https://peoplemaking.games/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameDev</span></a> <a href="https://peoplemaking.games/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://peoplemaking.games/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <br><a href="https://peoplemaking.games/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://peoplemaking.games/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://peoplemaking.games/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ScreenshotSaturday</span></a></p>
Philip Drobar 🎬 🎮<p>Inspired by <span class="h-card" translate="no"><a href="https://peoplemaking.games/@brody" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>brody</span></a></span> 's vending machine video (and also from playing way too much Abiotic Factor), you can now have consumable items with their own animation in <a href="https://peoplemaking.games/tags/COGITO" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>COGITO</span></a>. Here's my version of that!</p><p><a href="https://peoplemaking.games/tags/MadeWithGodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MadeWithGodot</span></a> <a href="https://peoplemaking.games/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameDev</span></a> <a href="https://peoplemaking.games/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://peoplemaking.games/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <br><a href="https://peoplemaking.games/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://peoplemaking.games/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://peoplemaking.games/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ScreenshotSaturday</span></a></p>