pafurijaz<p>After years, we’re still revisiting a new <a href="https://mastodon.social/tags/GSoC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GSoC</span></a> proposal to implement <a href="https://mastodon.social/tags/NURBS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NURBS</span></a> functions in <a href="https://mastodon.social/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a>, another ambitious project. I’m skeptical: wouldn’t it be better to leverage existing tools like FreeCAD’s <a href="https://mastodon.social/tags/OCCT" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OCCT</span></a> kernel and wrappers such as PythonOCC, which already provide ready-to-use solutions? A native implementation would require advanced mathematical and programming expertise, which a beginner (still learning C++) would struggle to master in just a few weeks of development. <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/CAD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CAD</span></a></p>