@jhx You asked for it, so I'll answer it:
Imho, C++ design is broken from the very beginning. It wanted to provide #OOP language constructs, still maintaining full #C compatibility (which already failed many years ago, cause the languages took different roads).
It combines #exceptions (IMHO generally a bad idea) with explicit resource management (an *awful* idea, forcing you to use #RAII which will in turn mandate creation of purely "technical" classes, just to manage resources).
It wanted #generics, but that's impossible without breaking C compatibility, so it came up with #templates, actually a #preprocessor on steroids.
Overloading also doesn't fit into the simple C library ABI (where #linker symbols are named just like the function), so it came up with "name mangling" ... which is especially horrific because it is *not* standardized.
Ah well, I could go on 